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Mr. Sandman (Mr.サンドマン Mr. Sandoman) has made several video game appearances; his first was in 1984 as the WVBA World Champion in the original Punch-Out!!. He then appeared in 1987's Mike Tyson's Punch-Out!! as the #1 contender for the WVBA World Title. For the SNES version of Super Punch-Out!! from 1994, Mr. Sandman is the WVBA Major Circuit champion. His fighting style is very similar to that of Bald Bull. His signature technique, "Dreamland Express", consists of three consecutively thrown uppercuts. He also does it before the bell rings in the first round but that one is four uppercuts.

In his first two appearances, Mr. Sandman's fighting style is arguably the most novel in the game. He possesses a vast array of jabs, hooks, and uppercuts, and his unpredictability can easily confuse players. Sandman also features outstanding defense. Mr. Sandman was toned down in the SNES version of Super Punch-Out!! to ensure he was not too difficult to defeat. Mr. Sandman makes his latest appearance in the Wii version of Punch-Out!!, where he is the undisputed champion of the WVBA and is restored back to his quick and powerful self (first seen in the Arcade and NES Punch-Out!!).

He is possibly inspired by the Philadelphia-raised Joe Frazier. Mr. Sandman has also appeared in a Topps trading card series. He is voiced by Riley Inge in the Wii title.

He, like Von Kaiser, Piston Hondo, Don Flamenco and Bald Bull, can dodge your attacks.


Appearances

Punch-Out!! (1984)

F06 - mr sandman

Mr. Sandman's first appearance was as the WVBA World Champion in the original Punch-Out!!. He fights almost identically as the other boxers, except he's a lot stronger, more accurate and nimble. There's no way to fake him out and get a punch in. Also, when he's knocked down, he can get back up much stronger. The player will have to wait for an opening and then punch him. He can also use unstoppable combinations that the player will have to dodge before they can start hitting him again. After defeating him, the player becomes the new champion.

Mike Tyson's Punch-Out!! (1987–1990)

Mr. Sandman

Mr. Sandman returned in Mike Tyson's Punch-Out!!. Ranked #1 in the World Circuit with Super Macho Man being the champion, he sports the ability to guard himself whilst stunned and possesses unpredictable punching behavior, increasing the difficulty of the fight. The biggest difference is that he can now use "Dreamland Express", a strong special attack which involves him swiftly unleashing three uppercuts in a row that are much quicker and stronger than his usual uppercuts. Just before he uses this technique, he will focus on blocking Mac's jabs and flash briefly to signal the attack. The player's main concerns are negating Mr. Sandman's 13 rolling jabs, by either dodging or blocking them during the first round, and obviously, the Dreamland Express. He is one of the few characters in the game that can avoid one of Mac's star punches and the only one who can do it while stunned. It is also impossible to throw jabs at him when he's stunned as he will automatically guard his face. As such, the player will need to use body blows when he's stunned.

A good strategy for the fight is that, after Mr. Sandman finishes his 13 jabs, Mac must attempt to jab Sandman himself. Sandman will dodge, and immediately counter with a hook, which Mac can counter to stun Sandman and leave him available for body blows for a few seconds. When Sandman regains awareness, Mac must repeat the pattern. If Sandman starts blocking jabs, he will soon execute the Dreamland Express.

He also shares the laugh used by Bald Bull and uses the same body template.


Super Punch-Out!! (1994)

Sprite mr sandman

In the SNES version of Super Punch-Out!!, Mr. Sandman was toned down to ensure he was not as challenging as he was in the NES (due to him being only the Major Circuit champion), although he still has the ability to guard himself while he's stunned. He is also often regarded as being a lot harder than the previous opponents. When the player knocks Mr. Sandman down twice, the message "Give him full power now, champ!" is yelled by his cornerman, and he will become much more difficult, with the use of some new moves. His special attack, "Dreamland Express", still works the same way except that it is a little slower this time around. He is a palette swap of Bald Bull. The only time he grins is when he wins a fight.


Punch-Out!! (2009)

Cutscene Theme: Theme: Music after Fight:

Mr. Sandman appears in the Wii title as the WVBA World Champion for the first time since the original arcade game. In his pre-match montage, it is shown that Mr. Sandman has beaten every other opponent in the game (besides Donkey Kong) by KO. He now sports his own body scheme, has two new overhead punch moves (in addition to his classic "Dreamland Express" triple-uppercut combo), and has the ability to fake out Mac before he punches, usually right before his "Dreamland Express" uppercut combo. Mr. Sandman is restored back to his powerful and nimble self, so he can be as hard to fight as he was in the Arcade and the NES installments, if not harder. "Z"s come out of his face when you punch him. If Mac loses to him, Mr. Sandman will face the crowd and laugh heftily.

Contender

Stars:

  • Counter his overhead with a jab.
  • Counter his delayed overhead with a jab.
  • Counter his right hook with a left punch.
  • Counter his left hook with a right jab.
  • Land a delayed punch after his right hook. Left hooks will not work.
  • Land a delayed hit after his left hook. Right hooks will not work.
  • Hook him after the Dreamland Express.
  • Jab him on his "Boo!" taunt.

Moves:

  • Fast Overhead: A fast, powerful overhead punch that Mr. Sandman throws with his left hand. The window to dodge is very small. It can also be countered with the right timing.
  • Delayed Overhead: Similar to the normal overhead punch, but Sandman uses his right hand and shouts "Stand still!" before punching. Trying to dodge it right when you see it will result in you getting hit upon returning to the center.
  • Hook: A quick and powerful hook. Mr. Sandman ducks to his right before he punches, with his right hand. It can be ducked as well as dodged.
  • Delayed Hook: Similar to his hook, but Sandman ducks to his left, uses his left hand and shouts "Night-night!" before punching. It can be ducked as well as dodged.
  • "Boo!" Taunt: Mr. Sandman shouts "Boo!" at the player. He can do this once or twice before his Dreamland Express, and also rarely does it during other parts of the fight.
  • Dreamland Express: Sandman's signature move. He steps to the back of the ring and shouts "Afraid?!" He might do one or two "Boo!" taunts, or none, before he steps back to the center and throws three fast, powerful, alternating uppercuts.

Instant Knockdown Tricks:

  • Use a Star Punch when he "BOO!"s you his first "Dreamland Express" uppercut. This also works with his standard "BOO!" taunt, though the timing is extremely precise.
  • Use a Star Punch as he's throwing his first "Dreamland Express" uppercut.

Infinite Combo Trick:

Dodge all three uppercuts in his Dreamland Express, then counter. This time, he'll be stunned infinitely until you either knock him down or jab him out of the stun if you dodge early enough. This will not work in Title Defense.

Title Defense Mode

Mr. Sandman returns in Title Defense to challenge Mac and get his belt back. In his montage, Mr. Sandman is seen in front of a building raging because he saw a poster of Little Mac as the new champion. He releases his anger by punching down the building with the poster leaving a giant gap between two other buildings. He uses his old attacks and sports a "Wink Punch", during which he winks with either his left or his right eye to signal if the hook is going to be left or right. These are likely to land on Mac if he either dodges in the wrong direction or ducks. Mr. Sandman now sports a mode called the Berserker Rage which occurs only when he is knocked down twice in one round or three times in total during the entire match, in which he will throw an artillery of least 14 wink punches. However, dodging/surviving the series of hooks will cause him to get tired, giving Little Mac a chance to end the fight. He has a new haircut and his clothes have a different color from before. His Title Defense self -appears to share some designs with "Kid Dynamite" Mike Tyson, including some of Mike's punches from the original NES game, most notably Mike Tyson's Wink Punches.

The player needs to be very careful not to get hit too many times as some of Mr. Sandman's punches can take out half of Mac's health bar. If you try to punch him right as he backs away to start the Dreamland Express, he'll throw a hook. What hand Mr. Sandman uses depends on what hand Mac used to punch at him. If he says, "HA!", he'll do a fast right hook, and if he says, "My turn!", he'll do a slow left hook. If Mac loses to him, the Ref will try to raise Mr. Sandman's hand. He will attempt to lift it, but Sandman will raise his hand himself and end up lifting the referee with it.

Stars:

  • Counter his overhead with a jab.
  • Counter his delayed overhead with a jab.
  • Counter his right hook with a hook.
  • Counter his left hook with a jab.
  • Land a delayed punch after his right hook. Left hooks will not work.
  • Land a delayed hit after his left hook. Right hooks will not work.
  • Hook him after the Dreamland Express.
  • Jab him on his "Boo!" taunt.
  • After he winks during his winking uppercut, but before he punches, jab him on the side he winked.
  • When he’s tired of his Berserker Rage, punch him 3 times. Can be repeated for multiple stars.

Moves:

  • Overhead Punch: A fast, powerful overhead punch that Mr. Sandman throws with his left hand. The window to dodge is very small.
  • Delayed Overhead Punch: Similar to the normal overhead punch, but Sandman uses his right hand and shouts "Stand still!" before punching. Trying to dodge it right when you see it will result in you getting hit upon returning to the center.
  • Hook: A quick and powerful hook. Mr. Sandman ducks to his right before he punches, with his right hand. It can be ducked as well as dodged.
  • Delayed Hook: Similar to his hook, but Sandman ducks to his left, uses his left hand and shouts "Night-night!" before punching. It can be ducked as well as dodged.
  • "Boo!" Taunt: Mr. Sandman shouts "Boo!" at the player. He can do this once or twice before his Dreamland Express, and also rarely does it during other parts of the fight.
  • Dreamland Express: Sandman's signature move. He steps to the back of the ring and shouts "Dreamland!" He might do one or two "Boo!" taunts, or none, before he steps back to the center and throws three fast, powerful, alternating uppercuts. The uppercuts are faster than they were in the first fight, and punching him early after the last uppercut only allows you to land two extra punches while he is stunned. Attempting to punch Mr. Sandman before he finishes saying "Dreamland!" will cause him to dodge and use one of his counter hooks, after which he will immediately perform the three uppercuts regardless of whether or not you dodged the hook and punched him. Which counter hook he uses depends on which hand you attempt to punch him with and the number of counter hooks he has done previously.
  • Counter Hook: Mr. Sandman says "Ha!" and throws a quick right hook that must be evaded by ducking or dodging to the left. He only uses this attack if you attempt to punch him while he is saying "Dreamland!" prior to performing the Dreamland Express or if you attempt a jab just before he fully returns to the center after being knocked back by a hook.
  • Delayed Counter Hook: Mr. Sandman says "My turn!" and throws a left hook after a short delay. This attack can be avoided by ducking or dodging to the right, but if you dodge early in expectation of the quicker Counter Hook, you'll get hit. Mr. Sandman only uses this attack if you attempt to punch him while he is saying "Dreamland!" prior to performing the Dreamland Express or if you attempt a jab just before he fully returns to the center after being knocked back by a hook.
  • Wink Punch: Mr. Sandman winks and then throws an extremely fast uppercut. The side from which he punches is dependent on the eye with which he winks - if he winks with his left eye, he will throw a left uppercut; if he winks with his right, he will punch from his right. You must dodge this attack to the same side he attacks from. Mr. Sandman uses this attack when the match begins and after each time that either he or Little Mac is knocked down. At the start of the match, Mr. Sandman throws two winking uppercuts, and each subsequent time he uses this move, he will add one more uppercut to the sequence.
  • Berserker Rage: Mr. Sandman only uses this move if he's been knocked down twice in one round or at least three times overall, after which he will use it each time he gets up from a knockdown. He will throw fourteen winking uppercuts, with short pauses between groups of two or three. The last uppercut will knock you down instantly if it connects. If you manage to survive all of the uppercuts, Sandman will be put into an infinite stun, and you will gain a star for every third punch you land on him. It takes 13 normal punches or one Star Punch of any power to finish him in this state. If you are knocked down during this attack, Sandman will switch back to his normal fighting style. However, once he begins the Berserker Rage, for the remainder of the round, Mr. Sandman will change his style of defending so that the punches required for a stun and combo are reversed; instead of throwing a jab to stun him and then following up with hooks, you must throw a hook to stun him and then follow up with jabs. This also applies when punishing any Counter Hooks that you provoke him to do during the sequence of fourteen winking uppercuts.

Instant Knockdowns:

  • Use a Star Punch on his Dreamland Express, when he does his "Boo!" taunt.
  • Use a Star Punch as he's throwing his first "Dreamland Express" uppercut.

Instant Knockout:

  • Use a Star Punch when he's recovering from his Berserker Rage.

Glitch: Gain at least 2 stars, and, after knocking down Mr. Sandman twice, use a Two or Three-Star Punch before he returns to center during his Berserk Mode for a TKO. The camera will be glitched during his fall.

Infinite Combo Trick:

Since a typical combo on Mr. Sandman ends with a hook, it creates an opportunity for you to follow up with a delayed jab and provoke one of his counter hooks. You can then evade the counter hook and land another combo, which will give you another chance to provoke a counter hook. This cycle can be repeated until Mr. Sandman is knocked down. The type of counter hook Mr. Sandman uses (quick right or delayed left) depends on which hand you attempt to jab him with and the number of counter hooks he has already performed. The first time you provoke a counter hook, if you jab with your left hand, he will counter with a delayed left hook, while if you jab with your right hand, he will counter with a quick right hook. The second and third times that you provoke a counter hook, this will be reversed; a left jab will provoke a quick right hook, and a right jab will provoke a delayed left hook from Mr. Sandman. From this point on, the pattern repeats in a cycle of three.

Exhibition Challenges:

Contender:

  1. Win the fight and evade every Dreamland Express (3-Uppercut Combo).
  2. Find 7 different ways to earn Stars.
  3. Win the fight without dodging, ducking, or blocking a punch!

Title Defense:

  1. TKO Mr. Sandman in Round 1!
  2. Come back from almost being TKO'd or KO'd and defeat Mr. Sandman!
  3. Knock Mr. Sandman down in under 33 seconds!!

Super Smash Bros for Wii U and 3DS (2014)

In this game, Mr. Sandman appears as a trophy. He has two different descriptions depending on your console region.

NA: This American boxer from Philadelphia is known for his speedy punches and brash style. He takes his name from a children's tale about a mythical character who brought sleep to people. When you face him in the ring, make sure you're the one sending him off to dreamland.

PAL: This American boxer from Philadelphia is known for his speedy punches and brash, straightforward style. His ring name comes from a German folk tale about a fairy who makes people fall asleep. When you face him in the ring, make sure he's the one who boards the express train to dreamland.

MrSandmanTrophy

SSB4 - Mr. Sandman


Gallery

Quotes

Punch-Out!! featuring Mr. Dream (NES)

  • "Bedtime for Little Mac!"
  • "Hey! Mac baby... Say goodnight!"
  • "I think you're gonna have a nightmare tonight!"
  • "Welcome to Dreamland baby!"

Super Punch-Out!! (SNES)

  • "Had your goodnight kiss? 'Cause I'm about to put you down for the night." (first match)
  • "I hate holding back. This time, I won't hesitate to use all my power on you." (rematch)
  • "Ready for your nap now? I demand a rematch!" (endgame)
  • "G'night!" (Victory)
  • "Give him full power now, champ!" (His cornerman, telling him to be more aggressive after he recovers from his second knockdown)

Punch-Out!! (Wii)

  • "Afraid?" (Before Dreamland Express combo in Contender)
  • "Stand still!" (Before right delayed overhead)
  • "Night, night!" (Before left delayed haymaker)
  • "You want some more?!" (when Mac gets up from the canvas)
  • "Tell your face, to leave my fists alone!" (during intermission)
  • "This title is mine, Mac, you ain't never gonna take it!" (during intermission)
  • "Dreamland... Aaagghhhh..." (during KO, in slow motion)
  • "Hey, Mac Baby. Brush your teeth? It's bedtime!" (during Title Defense pre-round)
  • "It's way past your bedtime, Mac baby!" (Title Defense Intermission)
  • "I'm gonna eat you... for a bedtime snack! Mmmm..." (Title Defense Intermission)
  • "BOO!" (when attempting to fake the player out before his Dreamland Express, or as a taunt)
  • "Dreamland!" (before Dreamland Express combo in Title Defense)
  • "NOOOOOO!!!" (when the player uses a Star Punch in Contender)
  • "What the?! You gotta be KIDDING me!! Rrrrrrr.... rrrrAAAAAGH! Rrrrrrrr...." (Title Defense intro)
  • "My turn!" (Title Defense: if Mr. Sandman is about to counter with a hook, the hand Mr. Sandman uses depends on the hand Mac used to test Mr. Sandman during his Dreamland Express charge-up. Sandman will say the above phrase if he's going to do a delayed left hook.)
  • "Bedtime!!! [snores] Ahhahahaha!! Ahahahahahahaha!!" (when you get knocked down)
  • "Come on!" (when dodging a Star Punch in Title Defense.)
  • "Uh oh!" (upon missing almost any attack)
  • "Huh?" (upon missing almost any attack)

Doc Louis Tips:

  • "All bad things come to an end, Mac baby! Wake Mr. Sandman up! The fans want a new champ!"
  • "Let's go, kid. Let's go. You're almost there. Let's turn this champ into a chump."
  • "Can you taste it, Mac baby? Can you taste it? I can taste it! The World Circuit's yours, baby. It's yours!"
  • "Let's go, son. Don't count the seconds, baby. Make the seconds count for you!"
  • "Get ready, Mac. It's time to claim the belt, baby. Sandman's reign of terror is finally over!"
  • "Let's go, kid. Be strong, be strong! You didn't get this far on luck alone. You got courage, son. You got heart, baby. Hang in there."
  • "They say that you'll never be the champ, Mac baby. Let's prove 'em wrong. We can prove 'em wrong. You are the champ!"
  • "Believe in yourself, Mac baby! Believe! Believe!!! You got this sucka! You got him!"
  • "Everything you've done up to this point, Mac, comes down to this. Send Mr. Sandman back to Dreamland, baby!"
  • "Shoe's on the other foot, Mac baby. It's time to tuck this sucker in. Sandman ain't ever getting his title back."
  • "Here we go, champ baby. Here we go! Let's give Sandman some nightmares of his own. He'll never forget you!"
  • "Be careful out there, champ! This fight could end in a blink of an eye!"
  • "You never back down, you never give up. That's the way of a champ, Mac baby. That's the way of a champ."
  • "Woowee! He's quick, Mac! Look out there, watch carefully, and try to find any kind of hint before his attacks!"
  • "Be careful, Mac. Mr. Sandman is fast AND strong! He ain't the champ for nothing!"

Trivia

  • In the Wii version, Mr. Sandman seems to be associated with number 13, a number associated with bad luck and misfortune. Examples include:
    • His full nickname (Mister Sandman) has 13 letters, and begins with "M", the thirteenth letter of the alphabet.
    • Mr. Sandman is the thirteenth opponent fought by Little Mac.
    • In addition, Little Mac has 13 hearts of stamina in both fights.
    • Mr. Sandman's introduction slideshow in Contender, being the only one in the entire game to exceed four frames, has 13 frames (with the first 12 showing Sandman defeating all the boxers Little Mac previously fought).
    • When Mr. Sandman gets tired after the dreaded Berserker Rage in Title Defense, Little Mac only needs to punch him 13 more times to defeat him (although obviously fewer punches are required if stars are used).
    • In Title Defense mode Mr. Sandman has 13 different star opportunities, with the inclusion of the above and the 4 stars you get after his Berserker Rage.
    • His height is 6' 5''. The similarly-written number 6.5 is half of 13.
    • He is 31 years old and had 31 previous fights in his career; by switching the digits of this number, the result is the number 13.
    • Finally, in a disturbingly coincidental factor, long before the Wii game, in Super Punch Out!!, the frame perfect world record for beating him is 13.13 seconds and the video that shows the record in question was also uploaded on Feb 13.
    • In addition to the above, Mr. Sandman's boxing record bares similarity to Muhammad Ali's, both being undefeated at 31-0 before meeting their first loss to become 31-1. If you switch the numbers in 31 you get 13.
  • Intriguingly, in all of his 2D appearances, he had the same body type as Bald Bull.
  • Mr. Sandman, along with Bald Bull and Super Macho Man, has been featured as an opponent in more Punch-Out!! games than any other character. His only absence is the arcade version of Super Punch-Out!!.
  • In Super Punch-Out!!, his appearance makes it look like he is wearing red eye-liner above his eyes.
  • The instruction booklet of the SNES version of Super Punch-Out!! inaccurately lists Mr. Sandman as being from New York City.
  • In the Wii version of Punch-Out!!, if Little Mac loses his title against Mr. Sandman in Title Defense (not Exhibition mode), his cutscene before the match will change to the same one seen in Contender. He is the only fighter known to do this.
    • In addition to this, he will also be holding his belt instead of being the belt in front of him like the other TD opponents (possibly because he is in the middle and not the corner like everyone else).
  • Mr. Sandman's behavior, particularly in the Wii version of Punch-Out!!, is based on the mythical being known as the Sandman, who would spread his magical sand on children to put them to sleep or bring them dreams. Mr. Sandman makes multiple references to sleep in his dialogue, as well as aiming to put his opponents to "sleep" by knocking them out. In addition, Z's will fly out from him when attacked in a stunned state.
  • Many players have jokingly stated that Mr. Sandman is affiliated with Dreamland due to his signature move being called Dreamland Express, thus leads to a rumor that his favorite game is Kirby's Dream Land on the Game Boy.
    • This also implies that Mr. Dream is also affiliated with the Kirby series due to him hailing from Dreamland.
  • Mr. Sandman's contender mode appearance has many similarities to Muhammad Ali with some Joe Frazier thrown in. In Title Defense mode, he has more in common with Mike Tyson (the addition of the wink-uppercut attacks lends to the allusion).
    • In addition to the above, Mr. Sandman's boxing record bares similarity to Muhammad Ali's. Both were undefeated at 31-0 before meeting their first loss to become 31-1.
  • In Contender Mode, Doc Louis seems to be scared of Mr. Sandman. Ironically they are both voiced by the same person, Riley Inge.
  • You can gain stars on him in the third round with the correct strategy, but the time window is so short that it is impossible on many emulators.
  • Mr. Sandman is one of three boxers to have only one loss, the others being Super Macho Man and Piston Hondo.
  • Mr. Sandman and Soda Popinski are the only two World Circuit boxers not to attack the referee.
    • Because of Mr. Sandman's rigidity, the referee will get pooped out after trying to lift Mr. Sandman's arm and pushing Mr. Sandman, grounds for Mr. Sandman to lift the referee up along with his fist should he win in Title Defense. It was likely that Mr. Sandman landed the referee back on the floor softly as an apology for the referee's troubles off-screen. This doesn't count as an aggression since Mr. Sandman knew he was too rigid for the referee.
  • In Super Smash Bros. for 3DS, Mr. Sandman appears as a trophy.
  • In the NES versions of Punch-Out!!, if the game is hacked and the points required to win by decision reduced (Sandman cannot be beaten by decision normally), when the player wins, his regular standing sprite and his being punched sprite combine, in a glitch fashion.
  • In the arcade version, Mr. Sandman wears yellow gloves and is the champion. This may be a reference to the Golden Gloves forum.
  • In Super Punch Out!!, he is one of the few boxers who doesn't have their dizzy animation reused.
    • He also seems to make a triangle during the animation.
  • In Punch-Out!! (Wii), the music that plays during his fights is the only theme that is played in both Career and Exhibition Modes. This is due to the fact that his music is a more intense version of the World Circuit theme, and thus this plays during both fights with Mr. Sandman in Career Mode. However, due to this also being his own theme, as part of each fighter in the game getting their own arrangement of the Punch-Out!! main theme, it also plays during the Exhibition Mode.
  • In Punch-Out!! (Wii) his attire seems to be based upon two other Punch-Out!! titles. His Contender outfit looks like the outfit he wears in Super Punch-Out!!, with the only difference being the color of his boots, going from green in Super Punch-Out!! to black in Punch-Out!! (Wii). His Title Defense outfit looks similar to the outfit Mike Tyson wears in Mike Tyson's Punch-Out!!, with the exception of the gloves, going from red to black.
  • In Super Smash Bros. Ultimate, Super Macho Man's spirit is ranked higher than Mr. Sandman's, even though he is shown to have defeated Macho in Punch-Out!! (Wii) to become the WVBA World Champion of that game. This is likely because Super Macho Man is a higher-ranked boxer in more Punch-Out!! titles than Mr. Sandman, outranking him in both Mike Tyson's Punch-Out!! and Super Punch-Out!! for the SNES, as well as being the WVBA World Champion of the arcade version of Super Punch-Out!! in which Mr. Sandman was absent.
  • In his Topps trading card, Mr. Sandman was seen with a much lighter skin tone than his in-game appearance, making him be whitewashed.
    • Strangely enough, Great Tiger and King Hippo weren't whitewashed in their cards.
  • Mr. Sandman is the only boxer in the Wii game who doesn't have a single rule infraction to his name, making him the boxer with the cleanest record on the roster.
    • It could be argued that his belt in Title Defense doesn't provide a clear line between his upper and lower half due to being the same color as his shorts, but his belt being a different texture to his shorts, along with the red stripes on the sides stopping at the belt line could be sufficiently within the rules.
Punch-Out!! characters
Punch-Out!! (1984) Challenger · Glass Joe · Piston Hurricane · Bald Bull · Kid Quick · Pizza Pasta · Mr. Sandman
Super Punch-Out!! (1985) Challenger · Bear Hugger · Dragon Chan · Vodka Drunkenski · Great Tiger · Super Macho Man
Arm Wrestling Challenger · Texas Mac · Kabuki · Mask X · Alice & Ape III · Frank Jr.
Punch-Out!! (1987) Little Mac · Doc Louis · Glass Joe · Von Kaiser · Piston Honda · Don Flamenco · King Hippo · Great Tiger · Bald Bull · Soda Popinski · Mr. Sandman · Super Macho Man · Mike Tyson/Mr. Dream
Super Punch-Out!! (1994) Little Mac · Gabby Jay · Bear Hugger · Piston Hurricane · Bald Bull · Bob Charlie · Dragon Chan · Masked Muscle · Mr. Sandman · Aran Ryan · Heike Kagero · Mad Clown · Super Macho Man · Narcis Prince · Hoy Quarlow · Rick Bruiser · Nick Bruiser
Punch-Out!! (2009) Little Mac · Doc Louis · Glass Joe · Von Kaiser · Disco Kid · King Hippo · Piston Hondo · Bear Hugger · Great Tiger · Don Flamenco · Aran Ryan · Soda Popinski · Bald Bull · Super Macho Man · Mr. Sandman · Donkey Kong
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