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|Rated at||210 lbs. (95 kg)|
|First appearance||Super Punch-Out!! (February 1994)|
|Rank||Special Circuit Champion|
Nick Bruiser (ニック・ブルーザー Nikku Burūzā) made his only appearance in the SNES version of Super Punch-Out!! as the main antagonist and final boss in the Special Circuit. He is the older Bruiser brother, possibly in his late 20's but similarly monstrous in appearance.
Super Punch-Out!! (1994)
Nick Bruiser is the older brother of Rick Bruiser. He is the Special Circuit champion and the final antagonist in the SNES Super Punch-Out!! game. Nick Bruiser has lost only one match against Glass Joe due to a "freak accident". He has fought his brother Rick Bruiser once before and came out victorious; that being Rick's only loss, though Rick claims he let Nick win. Nick has the ability to incapacitate both of Little Mac's hands for a short period of time. He also has a "Dashing Forearm" attack, consisting of 6 jabs to the face and 6 body blows, ending with an uppercut. If you are hit by even one of these punches you will sustain damage even if you successfully block. Nick seems to take boxing much more seriously than his twin brother and it shows in his no-nonsense fighting style. Unlike his brother, Nick does not cheat nearly as often, only hitting Little Mac with his elbow after an uppercut if he lasts long enough in the fight. He will also jump back before leaping forwards into the air for an instant-knockdown hay-maker, followed by two high hooks if you dodge it. If he wins by KO, he will slowly walk to the center of the mat, look straight, pound his chest and look down. If you run out of time, he will slowly walk away to his corner, as he grunts.
Instant KO Trick:
- When Nick performs his jumping hay-maker (followed by two high hooks), he can be knocked down by performing a perfectly timed uppercut or jab when he is about to land.
- "Low Hook": Nick does this attack that looks like swinging. You can counter it by hooking it in its direction.
- "High Hook": Nick does this after you've successfully dodged his quick haymaker. You can duck to dodge this.
- "OHKO Jumping Haymaker": At exactly 25 seconds in, Nick will jump back before leaping forwards into the air for an instant-knockdown hay-maker, followed by two high hooks if you dodge it.
- Try to stun him as fast as you can to win this fight as fast as possible, this is done by "super-punching"(Rapid) when he is open for it. When he is stunned, he will step back and stop and step onto the ring, before he reaches you, "super-punch"(low) him to instant KO him.
As per the unified rules of boxing established by the Association of Boxing Commissions and Combat Sports:
- His age and place of origin are unknown, meaning he most likely did not attend the compulsory weigh-in, nor did he acquire a legitimate US boxing license.
- He uses elbow bashes in the ring, which is heavily illegal as it is not a move performed with the clenched fist.
- He also jumps when using the elbow bash, which is another infraction as jumping attacks are illegal.
- "............" (first match)
- "Don't EVEN try..." (rematch)
- "I'm so ashamed. How could I suffer such total defeat???" (endgame)
- "Eargh!" (When hit with a KO Punch)
- "Ruagh..." (Upon knocked down)
- "Har!" (Time Up taunt)
- An issue of Nintendo Power Magazine claimed that Glass Joe's one victory was a freak accident during a bout with Nick Bruiser. Despite this, Nick's canonical record in Super Punch-Out!! is undefeated at 42-0.
- He is the only fighter in the special circuit that does not laugh when the player loses to him, unless the player loses to him by running out of time.
- Nick is the one of the two champions in the entire game that can be KO'd, the other being Super Macho Man.
- In the Best Times for Nick Bruiser, it is implied that Glass Joe is the one in 8th place.
- When dizzy, his animation is a direct copy of Bob Charlie's animation, but only Nick takes longer to get back in the ring than Bob.
- When the Time Up taunt happens, it can be assumed Nick is annoyed, walking out of the ring. This may be because the round took too long, and ended inconclusively.