Punch-Out!! Wiki
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"Punch-Out!! (1984)" redirects here. For the Micro vs. System game released the same year, see Punch-Out!! (Micro vs. System).
North American Punch-Out!! arcade flyer.
North American Punch-Out!! arcade flyer.
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Platform(s) Arcade, Game & Watch
Release date 1984
Genre(s) Sports
Mode(s) Single-player
Input methods Joystick; 3 buttons
Cabinet Upright
Arcade system CPU: Z80 4 MHz, a Ricoh 2A03 at 1.79MHz controlling the sound and a Sanyo VLM5030 speech synthesizer at 3.58MHz
Display Two 19" Raster horizontal monitors: standard resolution 224×288

Punch-Out!! (パンチアウト!! Panchi-Auto!!?) is a 1984 boxing arcade game by Nintendo. It was the first in a series of successful games that produced an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch-Out!!, and Super Punch-Out!! for the SNES. The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman.


In the game, the player assumes the role of a green-haired boxer, known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind as a wireframe (so the opponents can be seen). The player must time his punches, dodges, and blocks in order to defeat the opposing boxer. Hints are given as to the opponents next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately. The opponents are in order: Glass Joe, Piston Hurricane, Bald Bull, Kid Quick, Pizza Pasta and Mr. Sandman. After beating Sandman, the cycle repeats. On each successive round, the opponents are harder and quicker. The player only has one round to land a KO. Technically, there is no TKO element for multiple knockdowns, but the "3 knockdown rule" is utilized nonetheless; no boxer ever gets up from his third knockdown. Additionally, a win by decision is not possible; an automatic loss occurs if time runs out. In the event the player loses, the computer controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ("Come on, stand up and fight!") via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Video Arcade Games, there is no actual ending and continuously loops until the player loses.

The game is a modified upright and was unusual in that it requires two monitors, one atop the other, for the game's display. This was done because Nintendo purchased too many arcade monitors and needed a way to get rid of some. The top monitor is used to display statistics while the bottom one is the main game display, similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS. Apart from this, the game is more or a less a standard upright. The game has a joystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by "Left!", or "Right!" when hitting the head, or "body blow!" when hitting the body with either arm). A large button on the console is pressed to deliver an uppercut or right hook, though the blow can be delivered only if a certain number of normal punches are landed on the opponent so that the "KO" indicator on the display reads full. When the indicator reads full, it flashes and the corner man's digitized speech encourages the player to either "Put him away!", or "Knock him out!".




The first match in Punch-Out!! against Glass Joe.

During the same year, an arcade sequel to Punch-Out!! titled Super Punch-Out!! was developed and released by the same company, which has fewer, but tougher boxers to fight against. In 1985, a spin-off called Arm Wrestling was developed and released in the arcades only in North America by the same company, which is based on real arm wrestling. In 1987, the growing popularity of the NES caused the development and release of Mike Tyson's Punch-Out!! for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer Mike Tyson was added as the game's final boss to promote his success in becoming a champion. The home game's graphics and gameplay are also significantly different, to the point it cannot be considered a direct port of the arcade Punch-Out!!. In 1990, when the contract licensing the use of Mike Tyson's name in the console version expired, Nintendo replaced Mike Tyson with an original character named Mr. Dream, re-releasing it as Punch-Out!! (a.k.a. Punch-Out!! featuring Mr. Dream). Like Mike Tyson's Punch-Out!!, Punch-Out!! featuring Mr. Dream bore no further resemblance to the arcade version. During its release, the Game & Watch game called Boxing was re-released as "Punch-Out!!", which used the front box art of the Mr. Dream version as its package art. In 1994, a SNES title, Super Punch-Out!! was developed and released. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.

Cameo appearances[]

  • Mario, Luigi, Donkey Kong, Donkey Kong Junior, and Alex Kidd all appear in the audience.
  • The game's title music, also heard in the arcade version of Super Punch-Out!! and the NES versions of Punch-Out!!, is actually the "Gillette Look Sharp March". This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches.

Other appearances in media[]

  • In the sixth episode of the first season The Simpsons ("Moaning Lisa"), Bart and Homer play a boxing game similar to Punch-Out!! with characters, movements and sounds mimicking the original Punch-Out!! game.
  • In the Nintendo DS title Freshly-Picked Tingle's Rosy Rupeeland, Tingle's portrait on the top screen during boss battles resembles the portrait of Punch-Out!!'s main boxer.
  • In WarioWare, Inc.: Mega Microgame$!, all of Jimmy's boss stages (not only his original stage, but also the two remixes halfway into the game) features boxing matches with various people based on Punch-Out!!.
  • In the movie Over the Top, the Punch-Out!! arcade machine can be seen along with two other arcade machines: Mario Bros. and one of Nintendo's VS. series.
  • The victory tune heard in the game (after defeating an opponent) was also used in Nintendo's Baseball for the NES as the home run tune.
  • In the TV show The Goldberg's ("The Age of Darkness"), Barry Goldberg becomes obsessed with Punch-Out!! causing him to borrow and steal from Pops and Adam fueling his addiction to the game.



  • This Punch-Out!! is the only game where the player cannot duck.
  • According to a flyer for the game (seen in the gallery above), the game takes place at the Arcade Stadium on Monday, July 30, 1984.
  • On July 16, 1984, Nintendo released a service bulletin for the power supply, stating that an oscillation problem has a chance of developing and if it develops, a high pitch sound can be heard in the speaker.
Punch-Out!! series
Games Micro vs. System: Punch-Out!! · Arcade: Punch-Out!! · Super Punch-Out!! · Arm Wrestling · NES: Punch-Out!! featuring Mr. Dream · SNES: Super Punch-Out!! · Wii: Punch-Out!! · Doc Louis's Punch-Out!!
Circuits Minor Circuit · Major Circuit · World Circuit · Special Circuit
Terminology Block · Dodge · Duck · Knockout · Technical knockout
Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at Punch-Out!! (arcade game). The list of authors can be seen in the page history. As with Punch-Out!! Wiki, the text of Wikipedia is available under the GNU Free Documentation License.